Additional Rules
Name Description
Name Description
Massive When making an attack targeting this starship, increase the Critical rating of any weapon used by ranks in Massive
Winterized Reduce any system strain caused by cold weather, ice, or snow by 1, to a minimum of 1.
Droid Deployment As a maneuver, a crew member can begin deployment of the [VEHICLES]'s complement of battle droids, which will be deployed and active at the end of the following round.
Ram Prow A [VEHICLE] traveling at top speed may ram a stationary target of silhouette 2 or greater by using a maneuver to engage it. If the target is mobile, this instead requires an action and a Hard Piloting (Planetary) check. Use the rules for collisions found in Chapter VII: Starships and Vehicles of any core rulebook to determine the effects of a collision caused this way, adding +20 to any Critical Hit rolls the [VEHICLE] inflicts on its target.
Dynamic Actuator Pistons Reduce any Critical Hit a [VEHICLE] would suffer due to collisions by 30, to a minimum of 1.
Undicurs Aboard [STARSHIPS] can carry up to four Undicur-class jumpspeeders in addition to the listed encumbrance and passenger capacities. Two of these small speeder bikes are included as part of the Eta's purchase price.
Discord Missile Launcher Some [STARSHIPS] are equipped with missiles sporting a payload of buzz droids. This missile launcher has the following profile: (Fire Arc Forward; Damage -; Critical 6; Range [Short]; Guided 3, Limited Ammo 3, Linked 1, Slow-Firing 1). A discord missile launcher inflicts no damage; instead, a successful hit deploys one buzz droid engaged with the target per [SUCCESS] on the combat check.
Variable Geometry A [STARSHIP] can change between its starfighter and walker configurations as a maneuver. In its walker configuration, a [STARSHIP]'s speed becomes 2 and it can cling to starship hulls or scale sheer surfaces. A [STARSHIP] in walking configuration can attack using its legs, with the following profile (this weapon uses personal scale): (Brawl; Damage 9; Critical 4; Range [Engaged]; Ensnare 1, Knockdown).
Flex Ordnance Launchers The [VEHICLE]'s flext ordnance launchers can carry a mix of ordnance types, additional sensors, and even external fuel tanks. The flex ordnance launcher has secen mounting points per wing, for a total of 14. Each point can carry a single round of ordnance or other piece of gear.
Sidecar The addition of a Mk I Sidecar increases a BARC speeder's passenger capacity to 1, increases encumbrance capacity to 10, and reduces handling to 0. The sidecar can mount a light repeating blaster.
Anti-Personnel Ordnance The [VEHICLE]'s flex ordnance launchers can fire any standard grenade. After each combat encounter or if the launchers run out of ammo, the launchers must be replenished from the [VEHICLE]'s on-board magazines with an Easy Gunnery check.
Curich Engineering Stabilizer Conversion Kit The effects of the Stabilizer Conversion Kit are already included in the [STARSHIP]'s stat block. If the PCs manage to find a [STARSHIP] without the Conversion Kit, its handling is -1 and it has 4 Customization Hard Points.
Rapid Walker Deployment The [VEHICLE] can deploy a walker to the field while still moving. As an action, the pilot may make a Hard Piloting (Planetary) check upgrade a number of times equal to the [VEHICLE]'s current speed. If the pilot succeeds, the walker deploys safely. If the pilot fails, the walker deploys but suffers an immediate Critical Hit as if it had suffered a condition.
RMiradyne Ltd. 4X-Phantom Sensor Jammer Blocks all sensors within range, counting its ship or vehicle silhouette as one smaller when bein fired at. Immediately notifies all ships in a star system, or within 100 kilometers if planetside, to the ship or vehicle's existence.