Edge of the Empire Core Rulebook
Book
System:Edge of the Empire
Initials:E-CRB
Key:SWE02
Armor
| Name | Defense | Soak | Price | Encum. |
|---|---|---|---|---|
| Adverse Environment Gear | 0 | 1 | 500 | 2 |
| Armored Clothing | 1 | 1 | 1,000 | 3 |
| Heavy Battle Armor | 1 | 2 | 5,000 | 6 |
| Heavy Clothing | 0 | 1 | 50 | 1 |
| Laminate Armor | 0 | 2 | 2,500 | 4 |
| Padded Armor | 0 | 2 | 500 | 2 |
| Personal Deflector Shield | 2 | 0 | 10,000 | 3 |
| Riot Armor | 0 | 2 | 950 | 3 |
Abilities
| Name | Description |
|---|---|
| Awkward | [SPECIES] have great physical strength but their bulk imposes severe limitations in flexibility and agility. They add [SETBACK][SETBACK][SETBACK] to all Brawl, Melee, and Coordination checks they're required to make. |
| Convincing Demeanor +1 | [SPECIES] starts with one rank in Convincing Demeanor |
| Droid | Does not need to breathe, eat, or drink and can survive in vacuum or underwater. Immune to poisons or toxins. |
| Etiquette and Protocol | [SELF]s allow allies to add [BOOST] to any Negotiation checks or other checks made to negotiate or mediate. |
| Force Power Influence | Inflict strain on target |
| Force Power Move | Move objects at range. |
| Four-armed | The [SPECIES] gains [BOOST] on all Brawl checks and may spend [ADVANTAGE][ADVANTAGE] on a successful melee attack to hit a second target engaged with it, dealing the same damage as dealt to the original target. |
| Gand Discipline | One free rank of Discipline. May not train above rank 2 during character creation. |
| Gun Crew | For each [SELF] member in the minion group beyond the first, reduce the Cumbersome rating of their weapons by 1 |
| Imperial Valor | May perform a maneuver to cause all ranged attacks targeting [SELF] to instead hit one ally or helpless enemy he is engaged with until the beginning of his next turn. |
| Leader | All subordinates within medium range add [BOOST] to all Discipline checks |
| Light Sensitive | [SELF] are vulnerable to bright lights, which cause them intense pain and temporary blindness id viewed without protection. A [SELF] exposed to bright light without protective goggles suffers [SETBACK][SETBACK] on all skill checks. |
| Pirate Leader | May spend a maneuver giving orders to other pirate allies in medium range, granting them [BOOST] on their next check. |
| Ponderous | [SPECIES] can never spend more than one maneuver per turn. |
| Riot Tactics | Groups of three or more [RELATED_MINION] minions in the [SELF] presence gain +1 soak and deal +1 damage on successful combat checks. |
| Shadowed | [SELF] possess the ability to absorb certain wavelengths of light, making them all but invisible in darkness. When in darkness or deep shadow, a [SELF] gains [BOOST][BOOST] to all Stealth checks. |
| Silhouette 3 | Silhouette 3 |
| Spaceport Leader | Spaceport staff add [BOOST] to all Vigilance and Perception checks when in the [SELF]'s presence. |
| Streetwise +1 | [SPECIES]s begin the game with one rank in Streetwise. They still may not train Streetwise above rank 2 during character creation. |
| Sweep Attack | The [SPECIES] can spend [TRIUMPH] on a successful Brawl check to hit the target as well as anyone engaged with the target. |
| Tactical Direction | May spend a maneuver to direct one [TARGET] minion group within medium range. The group may make an immediate free maneuver or adds one Boost die [BOOST] to its next check |
| Trandoshan Claws | Brawl; Damage +1; Critical 3; Range [Engaged] |
| Two-Weapon Combat | A character my opt to carry a Ranged [Light] weapon or a one-handed melee weapon in each hand. |
| Wookie Rage | When the [SELF] suffers any wounds, he deals +1 damage with Brawl and Melee attacks. When suffering a Critical Injury, he deals +2 damage with Brawl and Melee atacks instead. |
Additional Rules
| Name | Description |
|---|---|
| Curich Engineering Stabilizer Conversion Kit | The effects of the Stabilizer Conversion Kit are already included in the [STARSHIP]'s stat block. If the PCs manage to find a [STARSHIP] without the Conversion Kit, its handling is -1 and it has 4 Customization Hard Points. |
Adveraries Armor
| Name | Defense | Soak |
|---|---|---|
| Blast vest and Helmet | 0 | 1 |
Adversaries Gear
Adversaries Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|---|---|---|---|---|
| Arc welder | Melee | 3 | - | Engaged | Stun Damage |
| Battered stun pistol | Ranged [Light] | 7 | - | Short | Stun Damage |
| Duelist Blaster Pistol | Ranged [Light] | 5 | 4 | Short | Accurate 2, Stun Setting |
| Heavy Club | Melee | 4 | 4 | Engaged | Disorient 2 |
| Large-bore blaster pistol | Ranged [Light] | 8 | 3 | Medium | Stun Setting, Hutt only |
| Molecular Stiletto | Melee | 0 | 2 | Engaged | |
| Reinforced Gauntlets | Brawl | 1 | 4 | Engaged | Disorient 1 |
| Riot Gun | Ranged [Heavy] | 7 | 3 | Medium | Auto-Fire, Stun Setting |
| Small rocks | Ranged [Light] | 1 | - | Short | Stun Damage |
| Stun blaster | Ranged [Light] | 6 | - | Short | Stun Damage |
| Two modified quick draw blaster pistols | Ranged [Light] | 6 | 3 | Medium | Stun Setting, may be drawn as an Incidental |
Adversaries
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Antiquated Battle Droid | Minion | Ranged [Heavy] | None | Droid | Blaster Rifle |
| Apprentice Hunter | Minion | Perception, Ranged [Light] | None | None | Blaster Pistol, Heavy Clothing |
| Aqualish Thug | Minion | Brawl, Coercion, Melee, Ranged [Light] | None | None | Blaster Pistol, Brass Knuckles |
| Arms Dealer | Rival | Negotiation 1, Ranged [Heavy] 2, Ranged [Light] 2, Vigilance 1 | None | None | Heavy Blaster Pistol, Vibroknife |
| Arrogant Heir | Rival | Charm 1, Coercion 2, Cool 1, Core Worlds 2, Education 2 | None | None | Duelist Blaster Pistol |
| Assassin Droid | Nemesis | Coercion 3, Computers 4, Gunnery 5, Mechanics 3, Melee 3, Ranged [Heavy] 5, Ranged [Light] 5, Piloting [Planetary] 3, Piloting [Space] 3, Vigilance 2 | Adversary 2, Barrage 3, Point Blank 3 | Droid | Light Repeating Blaster |
| Astromech Droid | Rival | Astrogation 3, Computers 3, Cool 2, Mechanics 2, Piloting [Space] 2 | None | Droid | Tool Kit |
| Bandin Dobah | Nemesis | Coercion 4, Underworld 2, Melee 2, Negotiation 2, Piloting [Space] 3, Ranged [Light] 2, Skullduggery 2, Streetwise 2, Vigilance 2 | Adversary 2, Quick Draw | None | Heavy Blaster Pistol, Heavy Clothing, Vibro-ax |
| Barabel Enforcer | Rival | Ranged [Heavy] 1, Melee 2, Perception 1, Survival 2, Vigilance 1 | None | None | Blaster Carbine, Combat Knife |
| Black Sun Vigo | Nemesis | Coercion 4, Cool 3, Melee 3, Negotiation 3, Perception 4, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 4, Survival 4, Vigilance 2 | Adversary 3, Crippling Blow, Nobody's Fool 2 | Leader | Force Pike, Heavy Blaster Pistol |
| Comm Operator | Rival | Charm 2, Coercion 1, Cool 1, Outer Rim 3 | None | None | Comlink (handheld), Light Blaster Pistol |
| Corporate Sector Authority Security Captain | Rival | Coercion 1, Discipline 1, Leadership 1, Melee 2, Ranged [Heavy] 2, Ranged [Light] 1, Vigilance 1 | Adversary 1 | Riot Tactics | Riot Armor, Riot Gun, Truncheon |
| Corporate Sector Authority Security Police | Minion | Coercion, Melee, Ranged [Heavy] | None | None | Riot Armor, Riot Gun, Truncheon |
| Corporate Sector Authority Viceprex | Nemesis | Charm 2, Coercion 4, Cool 2, Deception 3, Leadership 2, Negotiation 3, Education 3, Outer Rim 2 | Adversary 1, Scathing Tirade [Improved], Inspiring Rhetoric [Improved] | None | Holdout Blaster, Personal Deflector Shield |
| Corrupt Bureaucrat | Rival | Charm 2, Coercion 1, Cool 2, Deception 3, Negotiation 4 | Plausible Deniability 1, Nobody's Fool 2 | None | Light Blaster Pistol |
| Customs Inspector | Rival | Astrogation 1, Perception 3, Vigilance 2 | None | None | Hand Scanner, Light Blaster Pistol |
| Daro Blunt | Rival | Coercion 1, Cool 1, Ranged [Light] 3 | None | Two-Weapon Combat | Heavy Clothing, Two modified quick draw blaster pistols |
| Defel Assassin | Nemesis | Brawl 3, Cool 2, Coordination 2, Melee 3, Ranged [Light] 2, Stealth 3, Vigilance 2 | Adversary 3, Deadly Accuracy None, Lethal Blows 2 | Light Sensitive, Shadowed | Blaster Pistol |
| Emperor's Hand | Nemesis | Athletics 2, Brawl 2, Charm 3, Cool 3, Deception 3, Core Worlds 3, Melee 3, Perception 2, Ranged [Heavy] 2, Ranged [Light] 3, Stealth 3, Vigilance 4 | Adversary 3, Intense Focus, Stalker 2, Uncanny Senses 2, Force Rating 2 | None | Disruptor Pistol, Frag Grenade, Vibrosword |
| Forger | Rival | Computers 1, Underworld 2, Perception 2, Skullduggery 2, Vigilance 1 | None | None | Holdout Blaster |
| Forsaken Jedi | Nemesis | Coercion 2, Cool 2, Deception 3, Lore 4, Lightsaber 4, Melee 2, Perception 4, Piloting [Space] 2, Streetwise 3, Vigilance 2 | Adversary 2, Force Rating 3, Sense Danger, Sense Emotions, Uncanny Senses 2 | None | Lightsaber |
| Gamorrean Thug | Rival | Brawl 3, Melee 3 | Knockdown | None | Crude Gamorrean vibro-ax |
| Godon Netakka | Rival | Athletics 1, Brawl 1, Perception 1, Piloting [Space] 1, Ranged [Light] 2, Streetwise 1, Vigilance 1 | None | None | Disruptor Pistol, Reinforced Gauntlets |
| Gut-Guro | Minion | None | None | None | Padded Armor, Vibroknife |
| Hutt Crime Lord | Nemesis | Athletics 1, Charm 2, Coercion 4, Cool 5, Deception 5, Discipline 5, Outer Rim 3, Underworld 3, Leadership 1, Melee 2, Negotiation 5, Ranged [Light] 2, Resilience 8 | Convincing Demeanor 2, Durable 3, Nobody's Fool 3, Resolve 2 | Awkward, Ponderous | Large-bore blaster pistol |
| Imperial Advisor | Nemesis | Charm 4, Coercion 4, Deception 4, Core Worlds 3, Education 2, Negotiation 3, Perception 4, Skullduggery 3, Vigilance 3 | Natural Charmer, Nobody's Fool 2, Plausible Deniability 2 | None | Extensive credentials, Lavishly adorned robes, Sundry Personal Staff |
| Imperial Intelligence Agent | Rival | Brawl 2, Charm 2, Coercion 2, Deception 2, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1 | None | Hand Scanner, Light Blaster Pistol |
| Imperial Moff | Nemesis | Charm 3, Coercion 4, Cool 3, Deception 4, Discipline 3, Core Worlds 4, Leadership 4, Ranged [Light] 2, Streetwise 2, Vigilance 2 | Adversary 1, Plausible Deniability 4, Inspiring Rhetoric [Supreme] | Imperial Valor | Blaster Pistol |
| Imperial Naval Officer | Rival | Discipline 3, Ranged [Light] 2, Vigilance 2 | Adversary 1 | Tactical Direction | Blaster Pistol, Heavy Clothing |
| Imperial Naval Trooper | Minion | Perception, Ranged [Light] | None | None | Blast vest and Helmet, Blaster Pistol |
| Imperial Stormtrooper | Minion | Athletics, Discipline, Melee, Ranged [Heavy] | None | None | Blaster Rifle, Extra Reload, Frag Grenade, Stormtrooper Armor, Utility Belt, Vibroknife |
| Imperial Stormtrooper Sergeant | Rival | Athletics 2, Discipline 2, Leadership 3, Melee 2, Ranged [Heavy] 2, Ranged [Light] 2, Resilience 2, Vigilance 2 | Adversary 1 | Tactical Direction | Extra Reload, Frag Grenade, Heavy Blaster Rifle, Stormtrooper Armor, Utility Belt, Vibroknife |
| Infochant | Rival | Deception 2, Knowledge 2, Perception 2, Vigilance 1 | None | None | Comlink (handheld), Datapad, Holdout Blaster |
| Ithorian Storyteller | Rival | Charm 3, Cool 1, Lore 3 | None | None | Holdout Blaster |
| Journeyman Bounty Hunter | Rival | Brawl 1, Coercion 1, Coordination 1, Ranged [Heavy] 1, Ranged [Light] 1, Survival 2, Vigilance 1 | Lethal Blows 1, Adversary 1 | None | Disruptor Rifle, Heavy Blaster Pistol, Laminate Armor |
| Loan Shark | Nemesis | Charm 2, Coercion 2, Cool 2, Deception 4, Ranged [Light] 2, Perception 2, Vigilance 2 | Adversary 1, Natural Negotiator, Spare Clip | None | Armored Clothing, Disruptor Pistol, Holdout Blaster |
| Maintenance Droid | Minion | Mechanics | None | Droid | Tool Kit |
| Master Hunter | Nemesis | Brawl 2, Coercion 2, Cool 2, Ranged [Heavy] 3, Ranged [Light] 2, Melee 2, Perception 3, Piloting [Space] 2, Stealth 2, Vigilance 3 | Adversary 2, Lethal Blows 2, Deadly Accuracy 1 | None | Heavy Battle Armor, Heavy Blaster Rifle, Stun Grenade, Vibroknife |
| Mate | Rival | Coercion 2, Gunnery 3, Melee 2, Ranged [Light] 1, Perception 2, Piloting [Space] 1, Vigilance 2 | None | None | Heavy Club, Holdout Blaster |
| Medical Droid | Rival | Discipline 1, Medicine 3, Perception 2 | None | Droid | built-in diagnostic and surgical tools |
| Military Starfighter Pilot | Minion | Gunnery, Piloting [Space] | None | None | Light Blaster Pistol |
| Mon Calamari Mechanic | Rival | Astrogation 1, Computers 1, Mechanics 2, Vigilance 1 | None | Amphibious | Emergency Repair Patch, Holdout Blaster, Tool Kit |
| Philanthropic Senator | Rival | Charm 3, Cool 2, Deception 1, Core Worlds 2, Education 2, Leadership 3, Negotiation 4, Vigilance 1 | None | None | Holdout Blaster |
| Pirate Captain | Nemesis | Coercion 3, Cool 3, Coordination 2, Deception 3, Gunnery 2, Leadership 2, Ranged [Heavy] 3, Melee 4, Resilience 2, Skullduggery 3 | Adversary 2, Feral Strength 2, Knockdown | Pirate Leader | Armored Clothing, Heavy Blaster Rifle, Vibro-ax |
| Pirate Crew | Minion | Cool, Ranged [Heavy], Ranged [Light] | None | None | Blaster Carbine, Heavy Blaster Pistol, Padded Armor, Vibroknife |
| Planetary Defense Force Trooper | Minion | Brawl, Discipline, Ranged [Heavy], Ranged [Light] | None | None | Blast Vest, Blaster Carbine |
| Planetary Governor | Nemesis | Charm 3, Coercion 4, Cool 2, Deception 3, Perception 4, Education 4, Leadership 3, Ranged [Light] 3, Piloting [Planetary] 2, Resilience 2, Streetwise 2, Skullduggery 3, Vigilance 2 | Inspiring Rhetoric [Improved], Kill with Kindness 2, Nobody's Fool 2 | Leader | Light Blaster Pistol |
| Protocol Droid | Rival | Charm 2, Education 3, Xenology 3, Negotiation 2, Perception 1 | None | Droid, Etiquette and Protocol | None |
| R4-W9 | Rival | Astrogation 3, Computers 3, Cool 1, Mechanics 2, Piloting [Space] 2 | None | Droid | Arc welder |
| Rebel Alliance Liaison | Rival | Coordination 1, Cool 1, Discipline 2, Melee 1, Negotiation 3, Ranged [Heavy] 2, Vigilance 2 | Adversary 1 | None | Blaster Rifle, Molecular Stiletto |
| Sector Ranger | Rival | Athletics 2, Brawl 1, Cool 2, Coordination 2, Ranged [Heavy] 3, Ranged [Light] 3, Streetwise 3, Survival 3, Vigilance 2 | Adversary 1 | None | Blaster Pistol, Blaster Rifle, Heavy Clothing |
| Security Droid | Rival | Ranged [Light] 3, Vigilance 3 | None | Droid | Blaster Pistol |
| Sentry Droid Profile | Rival | Gunnery 2, Piloting [Space] 2 | None | None | None |
| Shipjacker | Rival | Computers 1, Deception 2, Piloting [Space] 2, Skullduggery 2, Stealth 2, Vigilance 1 | Adversary 1 | None | Electronic Lock Breaker, Heavy Blaster Pistol, Stun Grenade |
| Slaver | Rival | Coercion 2, Melee 2, Ranged [Light] 2, Vigilance 2 | None | None | Battered stun pistol, Net, Truncheon |
| Slicer | Rival | Computers 2, Cool 2, Skullduggery 1 | Bypass Security 1 | None | Slicer Gear, Stun blaster |
| Smuggler | Rival | Charm 2, Cool 1, Ranged [Light] 2, Piloting [Space] 3, Skullduggery 2, Streetwise 2, Vigilance 1 | Adversary 1, Skilled Jockey 2 | None | Blaster Pistol |
| Smuggler Baron | Nemesis | Astrogation 3, Charm 2, Cool 3, Gunnery 3, Underworld 3, Ranged [Light] 3, Piloting [Planetary] 3, Piloting [Space] 4, Skullduggery 2, Streetwise 4, Vigilance 2 | Adversary 1, Master Pilot, Skilled Jockey 2 | None | Armored Clothing, Heavy Blaster Pistol |
| Spaceport Administrator | Nemesis | Charm 2, Coercion 2, Cool 2, Deception 2, Ranged [Light] 2, Perception 4, Streetwise 3, Vigilance 3 | Adversary 1, Nobody's Fool 1, Plausible Deniability 2 | Spaceport Leader | Comlink (handheld), Datapad, Light Blaster Pistol |
| Spaceport Security Detail | Minion | Perception, Ranged [Light] | None | None | Blaster Pistol, Padded Armor, Stun Grenade |
| Spaceport Security Officer | Rival | Cool 1, Discipline 2, Ranged [Heavy] 2, Ranged [Light] 1, Resilience 2, Vigilance 2 | Adversary 1 | None | Blaster Rifle, Padded Armor, Stimpack |
| Spaceport Urchin | Minion | Skullduggery, Stealth, Streetwise, Survival | None | None | Small rocks |
| Spir Fraxis | Minion | None | None | None | Heavy Blaster Pistol |
| Street Tough | Minion | Melee, Ranged [Heavy], Ranged [Light], Skullduggery | None | None | Blaster Pistol, Slugthrower Rifle, Truncheon |
| Sullustan Pilot-for-Hire | Rival | Astrogation 4, Cool 1, Gunnery 2, Ranged [Light] 1, Perception 5, Piloting [Planetary] 3, Piloting [Space] 3, Survival 1 | None | None | Blaster Pistol |
| Swoop Ganger | Rival | Brawl 1, Piloting [Planetary] 1, Ranged [Light] 1, Streetwise 1 | None | None | Light Blaster Pistol |
| Twi'lek Black Marketeer | Rival | Underworld 2, Negotiation 2, Ranged [Light] 1, Skullduggery 2, Streetwise 2, Vigilance 2 | Adversary 1, Black Market Contacts 2 | None | Blaster Pistol, Shock Gloves, Thermal Detonator |
| Twi'lek Dancer | Minion | Charm, Coordination | None | None | Dancing attire |
| Wealthy Noble | Rival | Charm 3, Cool 1, Deception 3, Education 2, Melee 2 | None | None | Holdout Blaster, Vibrosword |
| Wookie Gladiator | Rival | Athletics 2, Brawl 4, Coordination 2, Melee 4, Ranged [Heavy] 2, Vigilance 2 | Adversary 1 | Wookie Rage | Vibro-ax |
| Yarkora Treasure Hunter | Rival | Charm 2, Coercion 4, Cool 2, Deception 4, Lore 2 | None | None | Heavy Blaster Pistol |
Attachments
| Name | Category | Price | Encum. | HP | Rarity |
|---|---|---|---|---|---|
| Augmented Spin Barrel | Weapon | 1,750 | 0 | 2 | 4 |
| Balanced Hilt | Weapon | 1,500 | 0 | 2 | 5 |
| Bipod Mount | Weapon | 100 | 0 | 1 | 1 |
| Blaster Actuating Module | Weapon | 500 | 0 | 1 | 4 |
| Bowcaster Accelerator Enhancement | Ranged Weapon Attachments | 250 | 0 | 1 | 4 |
| Bowcaster Automatic Re-Cocker | Ranged Weapon Attachments | 500 | 0 | 1 | 3 |
| Filed Front Sight | Weapon | 25 | 0 | 1 | 0 |
| Forearm Grip | Weapon | 250 | 0 | 1 | 1 |
| Marksman Barrel | Weapon | 1,200 | 0 | 2 | 4 |
| Mono-Molecular Edge | Weapon | 1,000 | 0 | 1 | 5 |
| Multi-Optic Sight | Weapon | 2,000 | 0 | 1 | 3 |
| Serrated Edge | Weapon | 50 | 0 | 1 | 1 |
| Shortened Barrel | Weapon | 250 | 0 | 1 | 4 |
| Spread Barrel | Weapon | 1,725 | 0 | 2 | 4 |
| Superior Weapon Customization | Weapon | 5,000 | 0 | 1 | 6 |
| Telescopic Optical Sight | Weapon | 250 | 0 | 1 | 1 |
| Tripod Mount | Weapon | 250 | 0 | 2 | 3 |
| Under-Barrel Flame Projector | Weapon | (R) 3,000 | 0 | 2 | 5 |
| Under-Barrel Grenade Launcher | Weapon | (R) 2,000 | 0 | 2 | 5 |
| Weapon Harness | Weapon | 500 | 0 | 2 | 2 |
| Weapon Sling | Weapon | 100 | 0 | 1 | 0 |
| Weighted Head | Weapon | 250 | 0 | 2 | 3 |
| Cortosis Weave | Armor Attachments | 10,000 | 0 | 2 | 8 |
| Enhanced Optics Suite | Armor Attachments | 1,750 | 0 | 1 | 3 |
| Heating System | Armor Attachments | 1,000 | 0 | 1 | 3 |
| Optical Camouflage System | Armor Attachments | 5,500 | 0 | 2 | 6 |
| Strength Enhancing System | Armor Attachments | 5,500 | 0 | 2 | 4 |
| Superior Armor Customization | Armor Attachments | 5,000 | 0 | 1 | 6 |
| Thermal Shielding System | Armor Attachments | 1,000 | 0 | 1 | 3 |
| Vacuum Sealed | Armor Attachments | 1,000 | 0 | 1 | 3 |
Creatures
| Name | Level | Skills | Talents | Abilities | Equipment |
|---|---|---|---|---|---|
| Captive Rancor | Nemesis | Brawl 2, Perception 2, Survival 3, Vigilance 2 | None | Silhouette 3, Sweep attack | Massive rending claws |
| Gundark | Rival | Brawl 2, Perception 3, Survival 3, Vigilance 3 | None | Four-armed | Gundark |
| Mid-Sized Dianoga | Rival | Brawl 2, Perception 1, Stealth 4, Survival 2, Vigilance 3 | Adversary 1 | Amphibious, Crushing Grip | Tentacles |
| Mynock | Minion | Brawl, Coordination | None | Energy Parasite, Flyer, Helium Allergy, Vacuum Dweller | Sucker-mouths and claws |
Creatures Weapons
| Name | Skill | Damage | Crit | Range | Special |
|---|---|---|---|---|---|
| Gundark Gundark | Brawl | 3 | 4 | Engaged | Knockdown, Disorient 1 |
| Rancor Massive rending claws | Brawl | 9 | 3 | Short | Knockdown, Sunder |
| Mynock Sucker-mouths and claws | Brawl | 3 | 5 | Engaged | - |
| Dianoga Tentacles | Brawl | 1 | 4 | Engaged | Ensnare 4, Knockdown |
Gear
| Name | Category | Price | Encumbrance | Rarity |
|---|---|---|---|---|
| Comlink (handheld) | Communications | 25 | 0 | 0 |
| Comlink (long range) | Communications | 200 | 2 | 1 |
| Holo-Messenger | Communications | 250 | 0 | 4 |
| Synthetic Anesthetic | Consumables | 35 | 0 | 4 |
| Synthetic Neuroparalytic | Consumables | (R) 75 | 0 | 6 |
| Synthetic Neurotoxin | Consumables | (R) 50 | 0 | 6 |
| Cybernetic Arms (Mod V and Mod VI) | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Brain Implant | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Eyes | Cybernetics | 7,500 | 0 | 6 |
| Cybernetic Legs (Mod II and Mod III) | Cybernetics | 10,000 | 0 | 6 |
| Cybernetic Weapon | Cybernetics | 4,000 | 0 | 7 |
| Cyberscanner Limb | Cybernetics | 4,000 | 0 | 7 |
| Immune Implant | Cybernetics | 5,000 | 0 | 6 |
| Implant Armor | Cybernetics | 7,500 | 0 | 6 |
| Prosthetic Replacement (Limb) | Cybernetics | 2,000 | 0 | 4 |
| Prosthetic Replacement (Organ) | Cybernetics | 1,000 | 0 | 4 |
| Electrobinoculars | Detection Devices | 250 | 1 | 1 |
| General Purpose Scanner | Detection Devices | 500 | 2 | 3 |
| Hand Scanner | Detection Devices | 100 | 0 | 2 |
| Macrobinoculars | Detection Devices | 75 | 1 | 2 |
| Scanner Goggles | Detection Devices | 150 | 0 | 3 |
| Surveillance Tagger | Detection Devices | 165 | 0 | 4 |
| Antiquated Battle Droid | Droids | 6,500 | 0 | 5 |
| Assassin Droid | Droids | (R) 65,000 | 0 | 8 |
| Astromech Droid | Droids | 8,250 | 0 | 3 |
| Maintenance Droid | Droids | 7,500 | 0 | 3 |
| Medical Droid | Droids | 12,000 | 0 | 4 |
| Protocol Droid | Droids | 8,000 | 0 | 4 |
| Security Droid | Droids | 9,600 | 0 | 5 |
| Avabush Spice (1 dose) | Drugs | (R) 25 | 0 | 6 |
| Avabush Spice (100 dose cargo container) | Drugs | (R) 2,000 | 3 | 7 |
| Booster Blue (1 dose) | Drugs | (R) 10 | 0 | 5 |
| Booster Blue (100 dose cargo container) | Drugs | (R) 750 | 3 | 6 |
| Death Sticks (1 dose) | Drugs | (R) 5 | 0 | 1 |
| Death Sticks (100 dose cargo container) | Drugs | (R) 250 | 3 | 2 |
| Glitterstim (1 dose) | Drugs | (R) 100 | 0 | 7 |
| Glitterstim (100 dose cargo container) | Drugs | (R) 5,000 | 5 | 8 |
| Lesai (1 dose) | Drugs | (R) 500 | 0 | 9 |
| Lesai (20 dose enviro-sealed cargo pod) | Drugs | (R) 7,500 | 2 | 10 |
| Yarrock (1 dose) | Drugs | (R) 350 | 0 | 8 |
| Yarrock (100 dose cargo container) | Drugs | (R) 20,000 | 3 | 9 |
| Bacta (liter) | Medical | 20 | 1 | 1 |
| Bacta (tank) | Medical | 4,000 | 12 | 1 |
| Emergency Medpac | Medical | 100 | 1 | 1 |
| Medpac | Medical | 400 | 2 | 2 |
| Stimpack | Medical | 25 | 0 | 1 |
| Synthflesh | Medical | 10 | 0 | 1 |
| Synthskin | Medical | 10 | 0 | 1 |
| Binders | Security | 25 | 0 | 0 |
| Blackops Data Breaker | Security | (R) 1,000 | 1 | 6 |
| Comm Jammer | Security | 400 | 4 | 3 |
| Comm Scrambler | Security | 1,000 | 0 | 5 |
| Disguise Kit | Security | 100 | 2 | 4 |
| Electronic Lock Breaker | Security | (R) 1,000 | 1 | 5 |
| Restraining Bolt | Security | 35 | 0 | 0 |
| Slicer Gear | Security | 500 | 2 | 4 |
| Backpack | Storage | 50 | 0 | 0 |
| Breath Masks and Respirators | Survival | 25 | 1 | 1 |
| Crash Survival Kit | Survival | 300 | 5 | 2 |
| Ration Packs | Survival | 5 | 0 | 0 |
| Space Suit | Survival | 100 | 4 | 1 |
| Tent | Survival | 100 | 4 | 1 |
| Thermal Cloak | Survival | 200 | 2 | 1 |
| Climbing Gear | Tools | 50 | 1 | 2 |
| Datapad | Tools | 75 | 1 | 1 |
| Emergency Repair Patch | Tools | 25 | 0 | 1 |
| Extra Reload | Tools | 25 | 1 | 1 |
| Fusion Lantern | Tools | 150 | 2 | 2 |
| Glow Rod | Tools | 10 | 1 | 0 |
| Jet Pack | Tools | 4,500 | 2 | 7 |
| Outlaw Tech Data Breaker | Security | (R) 1,000 | 1 | 6 |
| Outlaw Tech Flesh Camouflage Set | Security | (R) 2,500 | 2 | 7 |
| Outlaw Tech Personal Stealth Field | Security | (R) 20,000 | 1 | 9 |
| Tool Kit | Tools | 350 | 4 | 2 |
| Utility Belt | Tools | 25 | 0 | 0 |
Qualities
| Name | Active | Ranked | Effect |
|---|---|---|---|
| Accurate | Passive | true | For each rank of this trait, the attacker adds [BOOST] to his attack dice pools while using this weapon. |
| Auto-Fire | Active | false | Increase the difficulty of the attack by [DIFFICULTY]. If the attack hits the attacker can trigger Auto-fire. Auto-fire can be triggered multiple times.Each time the attacker triggers Auto-fire it deals an additional hit to the target. |
| Blast | Active | true | If the attack is successful and Blast activates, each character (friend or foe) Engaged with the original target sufferes wounds equal to the weapon's Blast rating. |
| Breach | Passive | true | Ignore one point of Armor for every rank of Breach |
| Burn | Active | true | If the attack is successful, the target continues to take the weapon's base damage for a number of rounds equal to the weapon's Burn rating. |
| Concussive | Active | true | The target is staggered for a number of rounds equal to the weapon's Concussive rating. |
| Cortosis | Passive | false | Weapons with the Cortosis quality are immune to the Sunder quality. |
| Cumbersome | Passive | true | The character needs a Brawn characteristic equal to or greater than the weapon's Cumbersome rating. |
| Defensive | Passive | true | A character wielding a weapon with the Defensive quality increases his melee defense by the weapons's Defensive rating. |
| Deflection | Passive | true | An item with the Deflection quality increases the wearer's ranged defense equal to its Deflection rating. |
| Disorient | Active | true | The target is disoriented for a number of rounds equal to the weapon's Disorient rating. |
| Ensnare | Active | true | The target is immobilized for a number of rounds equal to the weapon's Ensnare rating. |
| Guided | Active | true | Weapon can make an attack check at the end of the round, the check's Ability dice are equal to the weapon's Guided rating. |
| Inaccurate | Passive | true | Add [SETBACK] to the attacker's dice pool equal to their Inaccurate rating. |
| Inferior | Passive | false | Generates automatic [THREAT] on all checks. |
| Ion | Passive | false | Damage is dealt as System Strain (Vehicles) or Strain Threshold (Droids) |
| Knockdown | Active | false | The target is knocked prone. |
| Limited Ammo | Passive | true | May be used to make a number of attacks equal to it's Limited Ammo rating before it must be reloaded. |
| Linked | Active | true | On a successful attack the wielder may activate to gain an additional hit and may do so a number of times equal to the weapon's Linked rating. |
| Pierce | Passive | true | Ignores one point of Soak for each rank of Pierce |
| Prepare | Passive | true | The user must perform a number of Prepare maneuvers equal to the weapon's Prepare rating before making attacks. |
| Slow-Firing | Passive | true | Weapon must waith a number of rounds equal to its Slow-Firing rating before firing again. |
| Stun | Active | true | Weapon causes Strain to the target |
| Stun Damage | Passive | false | Weapon deals damage as strain instead of wounds. |
| Stun Setting | Passive | false | Can switch weapon to Stun Damage |
| Sunder | Active | false | Damages opposing weapon one step. |
| Superior | Passive | false | Generates automatic [ADVANTAGE] on all checks |
| Tractor | Passive | false | Target may not move unless it makes a successful Piloting check with a difficulty based on the tractor beam's rating. |
| Vicious | Passive | true | Add 10 times the Vicious rating to the critical roll. |
Skills
| Name | Characteristic | Type |
|---|---|---|
| Astrogation | Intellect | General |
| Athletics | Brawn | General |
| Brawl | Brawn | Combat |
| Charm | Presence | General |
| Coercion | Willpower | General |
| Computers | Intellect | General |
| Cool | Presence | General |
| Coordination | Agility | General |
| Core Worlds | Intellect | Knowledge |
| Deception | Cunning | General |
| Discipline | Willpower | General |
| Education | Intellect | Knowledge |
| Gunnery | Agility | Combat |
| Leadership | Presence | General |
| Lightsaber | Brawn | Combat |
| Lore | Intellect | Knowledge |
| Mechanics | Intellect | General |
| Medicine | Intellect | General |
| Melee | Brawn | Combat |
| Negotiation | Presence | General |
| Outer Rim | Intellect | Knowledge |
| Perception | Cunning | General |
| Piloting [Planetary] | Agility | General |
| Piloting [Space] | Agility | General |
| Ranged [Heavy] | Agility | Combat |
| Ranged [Light] | Agility | Combat |
| Resilience | Brawn | General |
| Skullduggery | Cunning | General |
| Stealth | Agility | General |
| Streetwise | Cunning | General |
| Survival | Cunning | General |
| Underworld | Intellect | Knowledge |
| Vigilance | Willpower | General |
| Vigilance | Willpower | General |
| Xenology | Intellect | Knowledge |
Starships
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Manufacturer | Hyperdrive | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| CR90 Corvette | Corvette | 5 | 3 | -1 | CR90 | Corellian Engineering Corporation | true | 165 | 2500 | 600 | 1,200,000 | 5 | 4 | 6 | |||||||
| Marauder-Class Assault Corvette | Corvette | 5 | 3 | 0 | Marauder | Republic Sienar Systems | true | 177 | 175 | 80 | (R) 3,000,000 | 5 | 1 | 11 | |||||||
| DP20 Gunship | Frigate | 5 | 4 | -1 | DP20 | Corellian Engineering Corporation | true | 91 | 300 | 0 | 3,200,000 | 6 | 1 | 18 | |||||||
| EF76 Nebulon-B Escort Frigate | Frigate | 6 | 3 | -1 | Nebulon-B | Kuat Drive Yards | true | 920 | 4000 | 75 | (R) 8,500,000 | 7 | 2 | 27 | |||||||
| Firespray-31 System Patrol Craft | Patrol Boat | 4 | 4 | 0 | Firespray | Kuat Systems Engineering | true | 3 | 40 | 6 | 80,000 | 4 | 4 | 2 | |||||||
| GAT-12H Skipray Blastboat | Patrol Boat | 4 | 4 | -1 | Skipray | Sienar Fleet Systems | true | 5 | 20 | 0 | 150,000 | 6 | 2 | 4 | |||||||
| JM-5000 Jumpmaster Long Range Scout | Patrol Boat | 4 | 4 | 1 | JumpMaster | Corellian Engineering Corporation | true | 1 | 30 | 1 | 55,000 | 5 | 2 | 1 | |||||||
| Lambda-Class T-4A Long Range Shuttle | Shuttle | 4 | 3 | 0 | Lambda | Sienar Fleet Systems and Cygnus Spaceworks | true | 6 | 200 | 20 | (R) 140,000 | 6 | 2 | 3 | |||||||
| BTL-A4 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 1 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
| BTL-S3 Y-Wing Attack Starfighter | Starfighter | 3 | 4 | 0 | BTL Y-Wing | Koensayr Manufacturing | Astromech Droid Socket | 2 | 10 | 0 | 80,000 | 4 | 1 | 3 | |||||||
| Cloakshape Fighter | Starfighter | 3 | 4 | 0 | CloakShape | Kuat Systems Engineering | None | 1 | 12 | 0 | 38,000 | 4 | 3 | 2 | |||||||
| TIE/LN Starfighter | Starfighter | 3 | 5 | 3 | TIE Series | Sienar Fleet Systems | None | 1 | 4 | 0 | (R) 50,000 | 4 | 0 | 1 | |||||||
| Z-95-AF4 Headhunter | Starfighter | 3 | 4 | 1 | Headhunter | Incom/Subpro | None | 1 | 8 | 0 | 55,000 | 4 | 2 | 2 | |||||||
| Action VI Bulk Transport | Transport | 5 | 2 | -3 | Action VI | Corellian Engineering Corporation | true | 20 | 10000 | 5 | 200,000 | 5 | 4 | 0 | |||||||
| GR-75 Medium Transport | Transport | 5 | 3 | -3 | GR-75 | Gallofree Yards, Inc. | true | 7 | 1000 | 100 | 180,000 | 4 | 2 | 0 | |||||||
| Space Master Medium Transport | Transport | 5 | 2 | -4 | Space Master | Kuat Drive Yards | true | 9 | 800 | 0 | 150,000 | 4 | 2 | 2 | |||||||
| Star Galleon Armed Transport | Transport | 6 | 1 | -2 | Star Galleon | Kuat Drive Yards | true | 150 | 10000 | 300 | (R) 1,500,000 | 7 | 2 | 11 | |||||||
| ILH-KK Citadel-Class Light Freighter | Transport | 4 | 3 | -1 | Citadel | Koensayr Manufacturing | true | 3 | 95 | 14 | 200,000 | 6 | 4 | 5 | |||||||
| Starwind Pleasure Yacht | Transport | 5 | 3 | -2 | Starwind | Kuat Drive Yards | true | 5 | 85 | 10 | 210,000 | 6 | 2 | 2 | |||||||
| Wayfarer-Class Medium Freighter | Transport | 5 | 3 | -2 | Wayfarer | Kuat Systems Engineering | true | 10 | 850 | 6 | 120,000 | 5 | 5 | 1 | |||||||
| YT-1300 Light Freighter | Transport | 4 | 3 | -1 | YT-1300 | Corellian Engineering Corporation | true | 2 | 165 | 6 | 100,000 | 4 | 6 | 2 | |||||||
| YT-2400 Light Freighter | Transport | 4 | 3 | 0 | YT-2400 | Corellian Engineering Corporation | true | 2 | 140 | 6 | 130,000 | 5 | 5 | 2 | |||||||
| SoroSuub Luxury 3000 Space Yacht | Yacht | 4 | 3 | 0 | Luxury 3000 | SoroSuub Corporation | true | 2 | 100 | 10 | 120,000 | 6 | 4 | 0 |
Talents
| Name | Activation | Ranked | Force Sensitive |
|---|---|---|---|
| Adversary | Passive | true | false |
| Anatomy Lessons | Active (Incidental) | false | false |
| Armor Master | Passive | false | false |
| Armor Master (Improved) | Passive | false | false |
| Bacta Specialist | Passive | true | false |
| Bad Motivator | Active (Action) | false | false |
| Balance | Active (Maneuver) | false | true |
| Barrage | Passive | true | false |
| Black Market Contacts | Active (Incidental) | true | false |
| Blooded | Passive | true | false |
| Body Guard | Active (Maneuver) | true | false |
| Brace | Active (Maneuver) | true | false |
| Brilliant Evasion | Active (Action) | false | false |
| Bypass Security | Passive | true | false |
| Codebreaker | Passive | true | false |
| Command | Passive | true | false |
| Confidence | Passive | true | false |
| Contraption | Active (Action) | false | false |
| Convincing Demeanor | Passive | true | false |
| Crippling Blow | Active (Incidental) | false | false |
| Dead to Rights | Active (Incidental) | false | false |
| Dead to Rights (Improved) | Active (Incidental) | false | false |
| Deadly Accuracy | Passive | true | false |
| Dedication | Passive | true | false |
| Defensive Driving | Passive | true | false |
| Defensive Slicing | Passive | true | false |
| Defensive Slicing (Improved) | Passive | false | false |
| Defensive Stance | Active (Maneuver) | true | false |
| Disorient | Passive | true | false |
| Dodge | Active (Incidental, Out of Turn) | true | false |
| Durable | Passive | true | false |
| Enduring | Passive | true | false |
| Expert Tracker | Passive | true | false |
| Familiar Suns | Active (Maneuver) | false | false |
| Feral Strength | Passive | true | false |
| Field Commander | Active (Action) | false | false |
| Field Commander (Improved) | Passive | false | false |
| Fine Tuning | Passive | true | false |
| Forager | Passive | false | false |
| Force Rating | Passive | true | true |
| Frenzied Attack | Active (Incidental) | true | false |
| Full Throttle | Active (Action) | false | false |
| Full Throttle (Improved) | Active (Maneuver) | false | false |
| Full Throttle (Supreme) | Passive | false | false |
| Galaxy Mapper | Passive | true | false |
| Gearhead | Passive | true | false |
| Grit | Passive | true | false |
| Hard Headed | Active (Action) | true | false |
| Hard Headed (Improved) | Active (Action) | false | false |
| Heightened Awareness | Passive | false | false |
| Heroic Fortitude | Active (Incidental) | false | false |
| Hidden Storage | Passive | true | false |
| Hold Together | Active (Incidental, Out of Turn) | false | false |
| Hunter | Passive | true | false |
| Indistinguishable | Passive | true | false |
| Insight | Passive | false | true |
| Inspiring Rhetoric | Active (Action) | false | false |
| Inspiring Rhetoric | Active (Action) | false | false |
| Inspiring Rhetoric (Improved) | Passive | false | false |
| Inspiring Rhetoric (Supreme) | Active (Incidental) | false | false |
| Intense Focus | Active (Maneuver) | false | false |
| Intense Presence | Active (Incidental, Out of Turn) | false | false |
| Intimidating | Active (Incidental, Out of Turn) | true | false |
| Inventor | Passive | true | false |
| Jump Up | Active (Incidental) | false | false |
| Jury Rigged | Passive | true | false |
| Kill with Kindness | Passive | true | false |
| Knockdown | Passive | false | false |
| Know Somebody | Active (Incidental) | true | false |
| Knowledge Specialization | Passive | true | false |
| Known Schematic | Active (Maneuver) | false | false |
| Let's Ride | Active (Incidental) | false | false |
| Lethal Blows | Passive | true | false |
| Master Doctor | Active (Incidental) | false | false |
| Master Merchant | Active (Incidental) | false | false |
| Master of Shadows | Active (Incidental) | false | false |
| Master Pilot | Active (Incidental) | false | false |
| Master Slicer | Active (Incidental) | false | false |
| Master Starhopper | Active (Incidental) | false | false |
| Mental Fortress | Active (Incidental) | false | false |
| Natural Brawler | Active (Incidental) | false | false |
| Natural Charmer | Active (Incidental) | false | false |
| Natural Doctor | Active (Incidental) | false | false |
| Natural Enforcer | Active (Incidental) | false | false |
| Natural Hunter | Active (Incidental) | false | false |
| Natural Marksman | Active (Incidental) | false | false |
| Natural Negotiator | Active (Incidental) | false | false |
| Natural Outdoorsman | Active (Incidental) | false | false |
| Natural Pilot | Active (Incidental) | false | false |
| Natural Programmer | Active (Incidental) | false | false |
| Natural Rogue | Active (Incidental) | false | false |
| Natural Scholar | Active (Incidental) | false | false |
| Natural Tinkerer | Active (Incidental) | false | false |
| Nobody's Fool | Passive | true | false |
| Outdoorsman | Passive | true | false |
| Overwhelm Emotions | Passive | false | true |
| Plausible Deniability | Passive | true | false |
| Point Blank | Passive | true | false |
| Precise Aim | Active (Maneuver) | true | false |
| Pressure Point | Active (Incidental) | false | false |
| Quick Draw | Active (Incidental) | false | false |
| Quick Strike | Passive | true | false |
| Rapid Reaction | Active (Incidental, Out of Turn) | true | false |
| Rapid Recovery | Passive | true | false |
| Redundant Systems | Active (Action) | false | false |
| Researcher | Passive | true | false |
| Resolve | Passive | true | false |
| Respected Scholar | Passive | true | false |
| Scathing Tirade | Active (Action) | false | false |
| Scathing Tirade (Improved) | Passive | false | false |
| Scathing Tirade (Supreme) | Active (Incidental) | false | false |
| Second Wind | Active (Incidental) | true | false |
| Sense Danger | Active (Incidental) | false | true |
| Sense Emotions | Passive | false | true |
| Shortcut | Passive | true | false |
| Side Step | Active (Maneuver) | true | false |
| Sixth Sense | Passive | false | false |
| Skilled Jockey | Passive | true | false |
| Skilled Slicer | Active (Incidental) | false | false |
| Smooth Talker | Active (Incidental) | true | false |
| Sniper Shot | Active (Maneuver) | true | false |
| Soft Spot | Active (Incidental) | false | false |
| Solid Repairs | Passive | true | false |
| Spare Clip | Passive | false | false |
| Speaks Binary | Passive | true | false |
| Stalker | Passive | true | false |
| Steely Nerves | Active (Incidental) | false | false |
| Stim Application | Active (Action) | false | false |
| Stim Application (Improved) | Active (Incidental) | false | false |
| Stim Application (Supreme) | Passive | false | false |
| Street Smarts | Passive | true | false |
| Stroke of Genius | Active (Incidental) | false | false |
| Strong Arm | Passive | false | false |
| Stunning Blow | Active (Incidental) | false | false |
| Stunning Blow (Improved) | Active (Incidental) | false | false |
| Superior Reflexes | Passive | false | false |
| Surgeon | Passive | true | false |
| Swift | Passive | false | false |
| Targeted Blow | Active (Incidental) | false | false |
| Technical Aptitude | Passive | true | false |
| Tinkerer | Passive | true | false |
| Touch of Fate | Active (Incidental) | false | true |
| Toughened | Passive | true | false |
| Tricky Target | Passive | false | false |
| True Aim | Active (Maneuver) | true | false |
| Uncanny Reactions | Passive | true | true |
| Uncanny Senses | Passive | true | true |
| Utility Belt | Active (Incidental) | false | false |
| Utinni! | Passive | true | false |
| Well Rounded | Passive | true | false |
| Wheel and Deal | Passive | true | false |
Vehicle Attachments
| Name | Price | HP | Rarity |
|---|---|---|---|
| Advanced Targeting Array | 4,000 | 1 | 4 |
| Electronic Countermeasures Suite | 3,000 | 1 | 6 |
| Enhanced Carbon-Durasteel Armor | 2,000 | 2 | 3 |
| High-Output Ion Turbine | 5,300 | 1 | 5 |
| Hydraulic Control Circuits | 1,000 | 2 | 7 |
| Hyperdrive Generator | 6,400 | 1 | 1 |
| Reinforced Shield Generator | 3,800 | 2 | 5 |
| Retrofitted Hanger Bay | 5,000 | 2 | 3 |
| Smuggling Compartments | (R) 1,200 | 1 | 1 |
Vehicle Weapons
| Name | Range | Damage | Crit | Price | Rarity | Qualities | Compat. Silhouette | Notes |
|---|
Vehicles
| Name | Category | Silhouette | Speed | Handling | Armor | HTT | SST | Defense | Sensors | Model | Navicomputer | Crew | Encumbrance | Passengers | Price | Rarity | HP | Weapons | Addl. Rules |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Storm IV Cloud Car | Airspeeder | 2 | 4 | 1 | Storm IV | Bespin Motors | 2 | 8 | 0 | 30,000 | 5 | 2 | 1 | ||||||
| Civilian Airspeeder | Airspeeders | 2 | 3 | 0 | 0 | 5 | 5 | 0 | Short | Various Models | Various Manufacturers | 1 | 30 | 6 | 10,000 | 3 | 1 | 0 | |
| Incom T-16 Skyhopper | Airspeeders | 2 | 4 | 3 | 1 | 4 | 6 | 0 | Short | T-16 Skyhopper | Incom Corporation | 1 | 12 | 1 | 7,500 | 2 | 3 | 0 | |
| Incom T-47 Airspeeder (Civilian) | Airspeeders | 2 | 4 | 0 | 1 | 4 | 6 | 0 | Close | T-47 | Incom Corporation | 2 | 6 | 0 | 18,000 | 3 | 3 | 1 | |
| Aratech 74-Z Military Speeder Bike | Speeders | 2 | 3 | 1 | 0 | 2 | 4 | 0 | Close | 74-Z | Aratech Repulsor Company | 1 | 5 | 1 | 3,000 | 4 | 2 | 1 | |
| Mobquet Flare-S Swoop | Speeders | 2 | 3 | 2 | 0 | 2 | 3 | 0 | None | Flare-S | Mobquet Swoops and Speeders | 1 | 4 | 1 | 6,000 | 3 | 2 | 0 | |
| Trast A-A5 Heavy Speeder Truck | Speeders | 3 | 1 | -2 | 0 | 10 | 8 | 0 | None | A-A5 | Trast Heavy Transports | 3 | 220 | 25 | 10,000 | 2 | 3 | 0 | |
| X-34 Landspeeder | Speeders | 2 | 2 | 0 | 0 | 4 | 5 | 0 | Close | X-34 | SoroSuub | 1 | 15 | 1 | 4,500 | 2 | 2 | 0 | |
| Corellian Mining Corporation Digger Crawler | Wheeled and Tracked Vehicles | 4 | 1 | -3 | 4 | 40 | 30 | 0 | Medium | Digger Crawler | Corellian Mining Corporation | 100 | 400 | 60 | 50,000 | 7 | 5 | 0 | |
| Personnel Carrier | Wheeled and Tracked Vehicles | 3 | 2 | -2 | 0 | 8 | 4 | 0 | None | Personnel Carrier | Various Manufacturers | 2 | 100 | 15 | 3,000 | 2 | 3 | 0 | |
| All Terrain Personal Transport | Walkers | 2 | 2 | 0 | 3 | 6 | 5 | 0 | Close | AT-PT | Rothana Heavy Engineering | 1 | 15 | 1 | 30,000 | 7 | 1 | 2 | |
| AT-EST Exploration and Survey Walker | Walkers | 4 | 1 | -2 | 2 | 20 | 12 | 0 | Long | AT-EST | Rothana Heavy Engineering | 3 | 50 | 8 | 12,000 | 5 | 4 | 1 |
Weapons
| Name | Category | Skill | Damage | Crit | Range | Encumbrance | HP | Price | Rarity | Special |
|---|---|---|---|---|---|---|---|---|---|---|
| Brass Knuckles | Brawl | Brawl | 1 | 4 | Engaged | 1 | 0 | 25 | 0 | Disorient 3 |
| Shock Gloves | Brawl | Brawl | 0 | 5 | Engaged | 0 | 1 | 300 | 2 | Stun 3 |
| Blaster Carbine | Energy | Ranged [Heavy] | 9 | 3 | Medium | 3 | 4 | 850 | 5 | Stun Setting |
| Blaster Pistol | Energy | Ranged [Light] | 6 | 3 | Medium | 1 | 3 | 400 | 4 | Stun Setting |
| Blaster Rifle | Energy | Ranged [Heavy] | 9 | 3 | Long | 4 | 4 | 900 | 5 | Stun Setting |
| Bowcaster | Energy | Ranged [Heavy] | 10 | 3 | Medium | 5 | 2 | 1,250 | 7 | Cumbersome 3, Knockdown |
| Disruptor Pistol | Energy | Ranged [Light] | 10 | 2 | Short | 2 | 2 | (R) 3,000 | 6 | Vicious 4 |
| Disruptor Rifle | Energy | Ranged [Heavy] | 10 | 2 | Long | 5 | 4 | (R) 5,000 | 6 | Cumbersome 2, Vicious 5 |
| Heavy Blaster Pistol | Energy | Ranged [Light] | 7 | 3 | Medium | 2 | 3 | 700 | 6 | Stun Setting |
| Heavy Blaster Rifle | Energy | Ranged [Heavy] | 10 | 3 | Long | 6 | 4 | 1,500 | 6 | Auto-Fire, Cumbersome 3 |
| Heavy Repeating Blaster | Energy | Gunnery | 15 | 2 | Long | 9 | 4 | (R) 6,000 | 8 | Auto-Fire, Cumbersome 5, Pierce 2, Vicious 1 |
| Holdout Blaster | Energy | Ranged [Light] | 5 | 4 | Short | 1 | 1 | 200 | 4 | Stun Setting |
| Ionization blaster | Energy | Ranged [Light] | 10 | 5 | Short | 3 | 3 | 250 | 3 | Disorient 5, Ion |
| Light Blaster Pistol | Energy | Ranged [Light] | 5 | 4 | Medium | 1 | 2 | 300 | 4 | Stun Setting |
| Light Repeating Blaster | Energy | Ranged [Heavy] | 11 | 3 | Long | 7 | 4 | (R) 2,250 | 7 | Auto-Fire, Cumbersome 4, Pierce 1 |
| Slugthrower Pistol | Slugthrowers | Ranged [Light] | 4 | 5 | Short | 1 | 0 | 100 | 3 | |
| Slugthrower Rifle | Slugthrowers | Ranged [Heavy] | 7 | 5 | Medium | 5 | 1 | 250 | 3 | Cumbersome 2 |
| Frag Grenade | Grenade | Ranged [Light] | 8 | 4 | Short | 1 | 0 | 50 | 5 | Blast 6, Limited Ammo 1 |
| Stun Grenade | Grenade | Ranged [Light] | 8 | - | Short | 1 | 0 | 75 | 4 | Disorient 3, Stun Damage, Blast 8, Limited Ammo 1 |
| Thermal Detonator | Grenade | Ranged [Light] | 20 | 2 | Short | 1 | 0 | (R) 2,000 | 8 | Blast 15, Breach 1, Vicious 4, Limited Ammo 1 |
| Combat Knife | Melee | Melee | 1 | 3 | Engaged | 1 | 0 | 25 | 1 | |
| Force Pike | Melee | Melee | 3 | 2 | Engaged | 3 | 3 | 500 | 4 | Pierce 2, Stun Setting |
| Gaffi Stick | Melee | Melee | 2 | 3 | Engaged | 3 | 0 | 100 | 2 | Defensive 1, Disorient 3 |
| Lightsaber | Melee | Lightsaber | 10 | 1 | Engaged | 1 | 0 | (R) 10,000 | 10 | Breach 1, Sunder, Vicious 2 |
| Truncheon | Melee | Melee | 2 | 5 | Engaged | 2 | 0 | 15 | 1 | Disorient 2 |
| Vibro-ax | Melee | Melee | 3 | 2 | Engaged | 4 | 3 | 750 | 5 | Pierce 2, Sunder, Vicious 3 |
| Vibroknife | Melee | Melee | 1 | 2 | Engaged | 1 | 2 | 250 | 3 | Pierce 2, Vicious 1 |
| Vibrosword | Melee | Melee | 2 | 2 | Engaged | 3 | 3 | 750 | 5 | Pierce 2, Vicious 1, Defensive 1 |
| Flame Projector | Other | Ranged [Heavy] | 8 | 2 | Short | 6 | 2 | 1,000 | 6 | Burn 3, Blast 8 |
| Missile Tube | Other | Gunnery | 20 | 2 | Extreme | 7 | 4 | (R) 7,500 | 8 | Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6 |
| Bola | Thrown | Ranged [Light] | 2 | - | Short | 1 | 2 | 20 | 2 | Ensnare 3, Knockdown, Limited Ammo 1 |
| Net | Thrown | Ranged [Light] | 2 | - | Short | 3 | 2 | 20 | 2 | Ensnare 3, Knockdown, Limited Ammo 1 |