Talents
Name Activation Ranked Force Sensitive
Name Activation Ranked Force Sensitive
Adversary Passive true false
Against all Odds Active (Action) false true
Aggressive Negotiations Active (Action) false true
All-Terrain Driver Passive false false
Altered Deal Active (Action) false false
Ambush Active (Maneuver) false false
Aminal Bond Passive false true
Anatomy Lessons Active (Incidental) false false
Animal Bond (Improved) Passive false true
Animal Empathy Passive false true
Armor Master Passive false false
Armor Master (Supreme) Active (Incidental, Out of Turn) false false
Armor Master (Improved) Passive false false
As The Force Wills It Passive false false
Ataru Technique Passive false true
Bacta Specialist Passive true false
Bad Cop Passive true false
Bad Motivator Active (Action) false false
Bad Press Active (Action) false false
Balance Active (Maneuver) false true
Baleful Gaze Active (Incidental, Out of Turn) false true
Barrage Passive true false
Basic Combat Training Passive false false
Beast Wrangler Passive true false
Better Luck Next Time Active (Action) false false
Biggest Fan Active (Action) false false
Black Market Contacts Active (Incidental) true false
Blackmail Active (Incidental, Out of Turn) false false
Blind Spot Passive false false
Blooded Passive true false
Body Guard Active (Maneuver) true false
Body Guard (Improved) Active (Incidental, Out of Turn) false false
Body Guard (Supreme) Passive false false
Bolstered Armor Passive true false
Bought Info Active (Action) false false
Brace Active (Maneuver) true false
Brilliant Evasion Active (Action) false false
Bring it Down Active (Incidental) false false
Burly Passive true false
By The Book Active (Incidental) true false
Bypass Security Passive true false
Call 'em Passive false false
Calm Commander Passive false false
Calming Aura Passive false true
Calming Aura (Improved) Active (Maneuver) false true
Careful Planning Active (Action) false false
Center of Being Active (Maneuver) true true
Center of Being (Improved) Passive false true
Circle of Shelter Passive false true
Clever Commander Passive false false
Clever Solution Active (Incidental) false false
Codebreaker Passive true false
Combat Veteran Passive true false
Command Passive true false
Commanding Presence Passive true false
Commanding Presence (Improved) Active (Action) false false
Comprehend Technology Active (Action) false true
Comrades In Arms Active (Action) false false
Comrades In Arms (Improved) Passive false false
Conditioned Passive true false
Confidence Passive true false
Confidence (Improved) Passive false false
Congenial Active (Incidental, Out of Turn) true false
Constant Vigilance Passive false false
Contingency Plan Active (Incidental, Out of Turn) false false
Contraption Active (Action) false false
Convincing Demeanor Passive true false
Coordinated Assault Active (Maneuver) true false
Coordination Dodge Active (Incidental, Out of Turn) false false
Corellian Sendoff Active (Action) false false
Corellian Sendoff (Improved) Passive false false
Counterstrike Passive false true
Creative Killer Passive false false
Crippling Blow Active (Incidental) false false
Crucial Point Active (Incidental) true false
Cunning Snare Active (Action) false false
Custom Loadout Passive false false
Customized Cooling Unit Passive true false
Cutting Question Active (Incidental) false false
Cyberneticist Passive true false
Dead to Rights Active (Incidental) false false
Dead to Rights (Improved) Active (Incidental) false false
Deadly Accuracy Passive true false
Deathblow Passive false false
Debilitating Shot Active (Incidental) false false
Deceptive Taunt Active false false
Dedication Passive true false
Defensive Circle Active (Action) false true
Defensive Driving Passive true false
Defensive Slicing Passive true false
Defensive Slicing (Improved) Passive false false
Defensive Stance Active (Maneuver) true false
Defensive Training Passive true false
Deft Maker Passive true false
Disarming Smile Active (Action) true false
Disciple of Lore Active (Action) true false
Disciplined Soul Active (Incidental) false false
Discredit Active (Action) false false
Disorient Passive true false
Disorienting Strike Passive false false
Disruptive Strike Active (Action) false true
Distracting Behavior Active (Maneuver) true false
Distracting Behavior (Improved) Passive false false
Djem So Deflection Active (Incidental, Out of Turn) false true
Dodge Active (Incidental, Out of Turn) true false
Don't Shoot Active (Action) false false
Double or Nothing Active (Incidental) false false
Double or Nothing (Improved) Passive false false
Double or Nothing (Supreme) Passive false false
Double Talk Passive false false
Draw Closer Active (Action) false true
Drive Back Passive false true
Duelist's Training Passive false false
Durable Passive true false
Dynamic Fire Active (Incidental) false false
Empty Soul Passive false true
Encoded Communique Passive false false
Encouraging Words Active (Incidental, Out of Turn) false false
Enduring Passive true false
Energy Transfer Active (Maneuver) false false
Engineered Redundancies Passive false false
Enhanced Leader Passive false true
Essential Kill Passive false true
Exaust Port Active (Incidental) false false
Exhaust Port Active (Incidental) false false
Expert Handler Passive true false
Expert Tracker Passive true false
Extended Reach Active (Incidental) false false
Eye for Detail Active (Incidental) true false
Falling Avalanche Active (Incidental) false true
Familiar Suns Active (Maneuver) false false
Fancy Paint Job Passive false false
Fear the Shadows Active (Action) false true
Fearsome Passive true false
Fearsome Rep Passive false false
Feint Passive true false
Feral Strength Passive true false
Field Commander Active (Action) false false
Field Commander (Improved) Passive false false
Fine Tuning Passive true false
Fire Control Passive true false
Forager Passive false false
Force Assault Passive false true
Force Connection Passive false true
Force of Will Active (Incidental) false false
Force Protection Active (Maneuver) true true
Force Rating Passive true true
Forewarning Active (Action) false true
Formation Tactics Active (Action) false false
Formation Tactics (Improved) Active (Maneuver) false false
Form on Me Passive false false
Fortified Vacuum Seal Passive true false
Fortune Favors the Bold Active (Incidental, Out of Turn) false false
Freerunning Active (Incidental) false false
Freerunning (Improved) Active (Incidental) false false
Frenzied Attack Active (Incidental) true false
Full Stop Active (Maneuver) false false
Full Throttle Active (Action) false false
Full Throttle (Improved) Active (Maneuver) false false
Full Throttle (Supreme) Passive false false
Galaxy Mapper Passive true false
Gang Leader Active (Maneuver) false false
Gearhead Passive true false
Go Without Active (Incidental) false false
Good Cop Passive true false
Grapple Active (Maneuver) false false
Greased Palms Active (Maneuver) false false
Grit Passive true false
Guns Blazing Active (Incidental) false false
Harass Active (Incidental) false false
Hard Headed Active (Action) true false
Hard Headed (Improved) Active (Action) false false
Hard-Boiled Passive true false
Hawk Bat Swoop Active (Action) false true
Healing Trance Active (Action) true true
Healing Trance (Improved) Passive false true
Heavy Hitter Active (Incidental) false false
Heightened Awareness Passive false false
Heroic Fortitude Active (Incidental) false false
Heroic Resilience Active (Incidental, Out of Turn) false false
Hidden Storage Passive true false
High-G Training Active (Incidental, Out of Turn) true false
Hindering Shot Active (Incidental) false false
Hold Together Active (Incidental, Out of Turn) false false
Holistic Navigation Active (Incidental) false true
Hunter Passive true false
Hunter's Quarry Active (Action) false false
Hunter's Quarry (Improved) Passive false false
Idealist Active (Incidental) true false
Imbue Item Active (Maneuver) false true
Impossible Fall Active (Incidental, Out of Turn) false true
Improvised Detonation Active (Action) false false
Improvised Detonation (Improved) Passive false false
In the Know Passive true false
In the Know (Improved) Active (Action) false false
Incite Rebellion Active (Action) false false
Indistinguishable Passive true false
Informant Active (Incidental) false false
Inity Assault Active (Maneuver) false true
Insight Passive false true
Inspiring Leadership Active (Action) false false
Inspiring Rhetoric Active (Action) false false
Inspiring Rhetoric (Improved) Passive false false
Inspiring Rhetoric (Supreme) Active (Incidental) false false
Intense Focus Active (Maneuver) false false
Intense Presence Active (Incidental, Out of Turn) false false
Interjection Active (Incidental, Out of Turn) false false
Intimidating Active (Incidental, Out of Turn) true false
Intuitive Evasion Active (Maneuver) true true
Intuitive Improvements Passive false true
Intuitive Navigation Passive false true
Intuitive Shot Passive false true
Intuitive Strike Passive false true
Inventor Passive true false
Invigorate Active (Incidental) false true
Iron Body Passive true false
Iron Soul Passive false false
It's Not That Bad Active (Incidental, Out of Turn) false false
Jump Up Active (Incidental) false false
Jury Rigged Passive true false
Just Kidding! Active (Incidental, Out of Turn) false false
Keen Eyed Passive true false
Kill with Kindness Passive true false
Knockdown Passive false false
Know Somebody Active (Incidental) true false
Know the Enemy Passive false false
Knowledge is Power Active (Incidental) false true
Knowledge Specialization Passive true false
Knowledgeable Healing Passive false false
Known Schematic Active (Maneuver) false false
Knows The Ropes Passive false false
Koiogran Turn Active (Maneuver) false false
Larger Project Passive true false
Let's Ride Active (Incidental) false false
Lethal Blows Passive true false
Lightsaber Mastery Passive false true
Loom Passive false false
Machine Mender Passive true false
Makashi Flourish Active (Action) false true
Makashi Technique Active (Incidental) false true
Marked for Death Active (Maneuver) false true
Martial Grace Active (Incidental) false false
Master Artisan Active (Incidental) false false
Master Doctor Active (Incidental) false false
Master Driver Active (Incidental) false false
Master Grenadier Passive false false
Master Instructor Active (Incidental, Out of Turn) false false
Master Leader Active (Incidental) false false
Master Merchant Active (Incidental) false false
Master of Shadows Active (Incidental) false false
Master Pilot Active (Incidental) false false
Master Slicer Active (Incidental) false false
Master Starhopper Active (Incidental) false false
Master Strategist Active (Incidental, Out of Turn) false false
Meditative Trance Passive false true
Menace Active (Maneuver) false false
Mental Bond Active (Action) false true
Mental Fortress Active (Incidental) false false
Mental Tools Passive false true
Mind Bleed Active (Incidental, Out of Turn) false true
Mind Over Matter Active (Incidental, Out of Turn) false false
More Machine than Man Passive true false
Most Impressive Active (Incidental) false false
Moving Target Passive true false
Multiple Opponents Passive false false
Museum Worthy Active (Action) false false
Natural Athlete Active (Incidental) false false
Natural Blademaster Active (Incidental) false false
Natural Brawler Active (Incidental) false false
Natural Charmer Active (Incidental) false false
Natural Doctor Active (Incidental) false false
Natural Driver Active (Incidental) false false
Natural Enforcer Active (Incidental) false false
Natural Hunter Active (Incidental) false false
Natural Instructor Active (Incidental) false false
Natural Leader Active (Incidental) false false
Natural Marksman Active (Incidental) false false
Natural Merchant Active (Incidental) false false
Natural Mystic Active (Incidental) false false
Natural Negotiator Active (Incidental) false false
Natural Outdoorsman Active (Incidental) false false
Natural Pilot Active (Incidental) false false
Natural Programmer Active (Incidental) false false
Natural Rogue Active (Incidental) false false
Natural Scholar Active (Incidental) false false
Natural Tinkerer Active (Incidental) false false
Niman Technique Passive false true
No Escape Passive false true
Nobody's Fool Passive true false
Not Today Active (Incidental, Out of Turn) false false
Now The Master Active (Incidental) false false
Now You See Me Active (Action) false true
Offensive Driving Active (Maneuver) false false
Once A Learner Active (Action) false true
One with Nature Passive false false
One With the Universe Active (Action) false true
Outdoorsman Passive true false
Overbalance Passive false false
Overcharge Active (Action) false false
Overcharge (Improved) Passive false false
Overcharge (Supreme) Active (Action) false false
Overstocked Ammo Passive true false
Overwhelm Defenses Active (Incidental) true false
Overwhelm Emotions Passive false true
Parry Active (Incidental, Out of Turn) true false
Parry (Improved) Active (Incidental, Out of Turn) false false
Parry (Supreme) Passive false true
Persistent Targeting Passive false false
Physical Training Passive true false
Physician Passive true false
Pin Active (Action) false false
Planet Mapper Passive true false
Plausible Deniability Passive true false
Plausible Deniability (Improved) Active (Action) false false
Point Blank Passive true false
Positive Spin Passive true false
Positive Spin (Improved) Active (Action) false false
Powerful Blast Passive true false
Precise Aim Active (Maneuver) true false
Precision Strike Active (Incidental, Out of Turn) false false
Precision Strike (Improved) Active (Incidental, Out of Turn) false false
Precision Strike (Supreme) Active (Incidental, Out of Turn) false false
Preemptive Avoidance Active (Incidental, Out of Turn) false true
Prepare to be Boarded! Active (Action) false false
Prescient Shot Passive false true
Pressure Point Active (Incidental) false false
Prey on the Weak Passive true false
Pride and Joy Passive false false
Pride and Joy (Improved) Passive false false
Pride and Joy (Supreme) Active (Incidental) false false
Prime Positions Passive true false
Prophetic Aim Passive false true
Push Aside Active (Incidental) false false
Quick Draw Active (Incidental) false false
Quick Draw (Improved) Passive false false
Quick Fix Active (Incidental) false false
Quick Movement Active (Incidental) false true
Quick Strike Passive true false
Rain of Death Active (Maneuver) false false
Rapid Reaction Active (Incidental, Out of Turn) true false
Rapid Recovery Passive true false
Ready for Anything Passive true false
Reconstruct the Scene Active (Action) false false
Redundant Systems Active (Action) false false
Reflect Active (Incidental, Out of Turn) true true
Reflect (Improved) Active (Incidental, Out of Turn) false true
Reflect (Supreme) Passive false true
Reinforce Item Active (Maneuver) false true
Reinforced Frame Passive false false
Reroute Processors Active (Action) false false
Researcher Passive true false
Researcher (Improved) Passive false false
Resist Disarm Active (Incidental, Out of Turn) false false
Resolve Passive true false
Resourceful Refit Active (Action) false false
Respected Scholar Passive true false
Ritual Caster Active false true
Saber Swarm Active (Maneuver) false true
Saber Throw Active (Action) false true
Saber Throw (Improved) Passive false true
Sarlacc Sweep Active (Action) false true
Savvy Negotiator Passive true false
Savvy Negotiator (Improved) Active (Action) false false
Scathing Tirade Active (Action) false false
Scathing Tirade (Improved) Passive false false
Scathing Tirade (Supreme) Active (Incidental) false false
Second Chances Active (Incidental) true false
Second Wind Active (Incidental) true false
Secrets of the Jedi Passive false false
Secrets of the Jedi (Improved) Passive false false
Seen a lot of Things Passive false false
Seize the Initiative Active (Maneuver) false false
Selective Detonation Active (Incidental) true false
Sense Advantage Active (Incidental, Out of Turn) false true
Sense Danger Active (Incidental) false true
Sense Emotions Passive false true
Sense the Scene Active (Action) false true
Share Pain Active (Incidental, Out of Turn) false true
Shein Technique Passive false true
Shortcut Passive true false
Shortcut (Improved) Passive false false
Showboat Active (Incidental) false false
Side Step Active (Maneuver) true false
Signature Vehicle Passive false false
Situational Awareness Passive false false
Sixth Sense Passive false false
Skilled Jockey Passive true false
Skilled Slicer Active (Incidental) false false
Skilled Teacher Active (Incidental, Out of Turn) true false
Sleight of Mind Passive false true
Slippery Minded Active (Action) false true
Smooth Talker Active (Incidental) true false
Sniper Shot Active (Maneuver) true false
Soft Spot Active (Incidental) false false
Solid Repairs Passive true false
Soothing Tone Active (Action) false false
Soresu Technique Passive false true
Sorry About the Mess Passive false false
Sound Investments Passive true false
Spare Clip Passive false false
Speaks Binary Passive true false
Speaks Binary (Improved) Passive false false
Speaks Binary (Supreme) Active (Maneuver) false false
Spitfire Passive false false
Spur Active (Action) false false
Spur (Improved) Active (Maneuver) false false
Spur (Supreme) Passive false false
Stalker Passive true false
Steady Aim Passive false false
Steady Nerves Passive true false
Steely Nerves Active (Incidental) false false
Stim Application Active (Action) false false
Stim Application (Improved) Active (Incidental) false false
Stim Application (Supreme) Passive false false
Stimpack Specialization Passive true false
Strategic Form Active (Action) false true
Street Smarts Passive true false
Street Smarts (Improved) Active (Action) false false
Stroke of Genius Active (Incidental) false false
Strong Arm Passive false false
Studious Plotting Passive false false
Stunning Blow Active (Incidental) false false
Stunning Blow (Improved) Active (Incidental) false false
Sum Djem Passive false true
Sunder (Improved) Passive false false
Superhuman Reflexes Active (Incidental) false true
Superior Reflexes Passive false false
Supporting Evidence Passive true false
Suppressing Fire Passive true false
Surgeon Passive true false
Survival of the Fittest Active (Incidental) false true
Swift Passive false false
Tactical Combat Training Passive false false
Talk the Talk Active (Incidental) false false
Targeted Blow Active (Incidental) false false
Targeted Firepower Active (Action) false false
Technical Aptitude Passive true false
Temple Training Active (Incidental) false true
Terrify Active (Action) false true
Terrify (Improved) Passive false true
Terrifying Kill Active (Maneuver) false true
That's how it's Done Active (Incidental) true false
The Force is My Ally Active (Incidental) false true
Thorough Assesment Active (Action) false false
Throwing Credits Active false false
Time to Go Active (Incidental, Out of Turn) false false
Time to Go (Improved) Active (Incidental, Out of Turn) false false
Tinkerer Passive true false
Touch of Fate Active (Incidental) false true
Toughened Passive true false
Tricky Target Passive false false
True Aim Active (Maneuver) true false
Trust No One Active (Incidental, Out of Turn) false false
Trust the Captain Active (Action) false false
Tuned Maneuvering Thrusters Passive true false
Twisted Words Active (Incidental, Out of Turn) false false
Unarmed Parry Passive false false
Uncanny Reactions Passive true true
Uncanny Senses Passive true true
Unrelenting Skeptic Passive false false
Unrelenting Skeptic (Improved) Active (Incidental, Out of Turn) false false
Unstoppable Passive false false
Up the Ante Passive true false
Utility Belt Active (Incidental) false false
Utinni! Passive true false
Valuable Facts Active (Action) false false
Vehicle Combat Training Passive false false
Walk the Walk Active (Incidental) false false
Well Read Passive true false
Well Rounded Passive true false
Well Traveled Passive false false
Wheel and Deal Passive true false
Wise Warrior Active (Incidental) false false
Wise Warrior (Improved) Active (Incidental) false false
Works Like a Charm Active (Incidental) false false
Respected Delegate Passive true false
Clanker Killer Active (Incidental) true false
Learning Opportunity Active (Incidental) false false
Barrel Roll (Improved) Passive false false
Scrap 'em (Improved) Passive false false
Translation Error Active (Incidental) false false
Renegade Form Passive false true
Mission Critical Active (Incidental) false false
Scrap 'em Active (Incidental) false false
Fire Support Passive true false
Ordnance Saturation Passive false false
First Among Brothers Passive true false
Fire When Ready Active (Action) false false
Exceed Specifications Active (Incidental) false false
Natural Trooper Active (Incidental) false false
Barrel Roll Active (Incidental, Out of Turn) false false
Assault Drop Active (Incidental) false false
Adaptable Active (Incidental) false true
Secrets of the Force Passive false false
Beginner's Luck Active (Incidental) false true
Temple Training Active (Incidental) false true
For the Republic! Active (Incidental, Out of Turn) false false
On My Order Active (Action) false false
Consider Our Options Active (Action) false false
One Person's Trash Active (Action) false false
Leverage Passive true false
Sincerest Flattery Active (Incidental) false false
Guardian of the Republic Passive false true
Utility Belt (Improved) Passive false false
Another's Treasure Passive false false
Exceed Specifications (Improved) Passive false false
Will of the Force Active (Incidental) false true
Exceed Specifications (Supreme) Active (Incidental) false false
Outmaneuver Active (Action) false false
Hyperspace Assault Passive false false
Backroom Deal Active (Action) false false
Natural Operator Active (Incidental) false false
Brace (Supreme) Passive false false
Brace (Improved) Passive false false
Something to Prove Active (Incidental) false false
Ravage Active (Incidental) false true
Tactical Advance (Improved) Active (Incidental, Out of Turn) false false
Consider Our Options (Improved) Active (Incidental) false false
Barrel Roll (Supreme) Active false false
Lateral Thinking Active (Incidental, Out of Turn) false false
Side by Side Passive false true
Tactical Advance Active (Incidental) false false
Ready for Anything (Improved) Passive false false
Lead from the Back Active (Incidental, Out of Turn) false false
Practiced Strategist Active (Action) false false
Known Programming (Improved) Passive false false
Ichor Reserve Active (Maneuver) false true
Tactical Evasion Passive false false
Stand Firm! (Improved) Active (Action) false false
Clanker Killer (Improved) Passive false false
Rapid Fire Active (Incidental) false false
Natural Commando Active (Incidental) false false
Master of the Order Active (Incidental) false true
Flows Through all Things Active (Maneuver) false true
Preemptive Intervention Active (Incidental, Out of Turn) false true
There is No Try Active (Incidental, Out of Turn) false true
Get the Drop Active (Incidental) false false
Ichor Blade Passive false false
Stand Firm! Active (Action) false false
To the Death! Active (Maneuver) false false
Enduring Presence Passive false false
Formation Tactics Active (Action) false false
Blather Active (Action) false false
Combat Veteran Passive true false
Powerful Ally Active (Incidental) false true
Jetpack Expertise Active (Incidental) false false
Survivor's Instincts Active (Incidental, Out of Turn) false false
Bound Together Active (Maneuver) false true
Formation Tactics (Improved) Passive false false
Knowledge is Strength Active (Incidental) false true
Lead from the Front Active (Incidental) false false
Summon Item Active (Maneuver) false false
Nobody's Fool (Improved) Active (Incidental, Out of Turn) false false
Known Programming Active (Action) false false
Momentum Passive false false
Droid Commander Active (Incidental) false false
Savvy Passive true false
At Any Cost Active (Incidental) false false
Resource Allocation Active (Action) false false
Ichor Blade (Improved) Passive false false
Natural Champion Active (Incidental) false false
Coven Active (Maneuver) false true
Exemplar of the Republic Active (Incidental) false true
Witchcraft Passive false false
Death from Above Active (Action) true false
Diplomatic Immunity Active (Incidental, Out of Turn) false false
Ingrained Loyalty Active (Incidental) false false
Side Step (Improved) Active (Incidental, Out of Turn) false false
Hit and Run Active (Incidental) false false
Center of Being (Supreme) Passive false true
Resist Questioning Active (Incidental, Out of Turn) false false
Cruel Commander Passive false false
Inspiring Kill Active (Maneuver) false true
Fall Back! Active (Incidental) false false
Ichor Transfusion Active (Maneuver) false false
Tactical Planning Active (Incidental) false false